package com.yang.designmode.ActionMode.state.mario.table;
// 事件枚举
public enum Event {
    OBTAIN_MUSHROOM(0),
    OBTAIN_CAPE(1),
    OBTAIN_FIRE(2),
    MEET_MONSTER(3);

    private int value;

    Event(int value){
        this.value = value;
    }
    public int getValue(){
        return this.value;
    }

}
